Getting Started¶
Welcome to GaleKeel, a world of Viking spirit and steam-age engineering, where the sky is the last frontier. Airships cross the clouds, islands drift high above the ground, and every skyfarer starts the same way: with both feet on solid earth.
This page explains where you begin, what your first goal is and what you need to know before you leave.
The Starting Lands¶
Every new character begins in the Starting Lands, a map made entirely of solid ground.
- PvE only. Other players cannot attack you here. The only dangers are the world itself and its creatures.
- A place to learn. Gather resources, craft your first tools, build a shelter and get used to how things work.
- Level cap 10. Your character can grow up to level 10 in the Starting Lands. All further progress is only possible after you leave.
Your Goal: Take to the Sky¶
Your main task in the Starting Lands is to build your first flying machine and reach the Portal.
Craft your way to the Shipyard¶
Flying machines are built at a Shipyard, and the Shipyard sits at the end of a crafting chain:
- Start with the crafting menu in your own inventory.
- Use it to make your first, simple crafting stations.
- Each station unlocks the next, more advanced one, up to the Workbench.
- The Workbench lets you build the Shipyard.
Choose your flying machine¶
Two flying machines are available in the Starting Lands:
| Machine | Notes |
|---|---|
| Balloon | The simplest way into the sky |
| Motorized Balloon | Powered flight, two seats |
Fuel¶
Flying machines burn fuel. The better the fuel, the longer it lasts.
| Fuel | Burn time | Where to find it |
|---|---|---|
| Firewood | Short | Everywhere: chop trees |
| Coal Ore | Medium | In a few places in the Starting Lands |
| Voladium | Very long | Not available in the Starting Lands |
Tip
Firewood is easy to get but burns fast. Take more than you think you need, and use Coal Ore if you find it.
The Portal¶
High in the sky, above the center of the Starting Lands, hangs the Portal. Fly your machine into it to leave for the wider world.
This is a one-way trip
Once you pass through the Portal, you can never return to the Starting Lands.
Beyond the Portal, the world is PvP. Other players can attack you, your ships and your buildings, on top of every danger the world already has. Be ready before you go.
What Happens to What You Leave Behind¶
When you leave through the Portal, everything you own in the Starting Lands, items and buildings alike, is affected:
- If you leave alone, or you are the last member of your clan to leave, all of your items and buildings in the Starting Lands are destroyed.
- If clanmates are still in the Starting Lands, your items and buildings stay in place for them.
- When the last clanmate leaves, everything belonging to your clan in the Starting Lands is destroyed for good.
Before You Leave¶
A short checklist before you fly into the Portal:
- Take everything valuable with you. Anything left behind will be lost.
- Load enough fuel for the trip.
- If you play in a clan, agree on who leaves first and who stays behind to look after your base.
- Make sure you are ready to defend yourself. Beyond the Portal, other players are a threat.
Good winds, skyfarer.